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The Nintendo 64 History

During the course of 1999, three main critics were usually made to the Nintendo 64: the lack of RPG's, the high game price and lack of "pseudo-mature" games, Sony's marketing campaigns praising their few "adult" and "cool" games, while mocking the Nintendo 64 as a kid's system. Nintendo decide to take the bull by the horns and solve these problems (except cartridge prices, which remains their main money maker, but can we blame a company to earn money?).

For the RPG's, Nintendo announces the development of Super Mario RPG 2 (which whill become Paper Mario), Ogre Battle 64, Fire Emblem 64 and Mother/Earthbound 3. The lat two will eventually be canceled, to the despair of their many fans. Nintendo also announces the best selling games will be rereleased as Players' Choice at a lower price (270FF/1500FB/38€), as they did on the Super Nintendo.

During E3 1999, Nintendo announces a partnership with Silicon Knights for more "mature" games (LordSuprachris's remark: I really hate this expression I consider overhyped and totally marketing-oriented). Two games are shown at this occasion: Eternal Darkness and Too Human. None of them willl eventually be released on the Nintendo 64, the first one being released on the GameCube and the second one, at first planned for the GameCube, than the Xbox, will be released on Xbox 360 in 2008. Beside that, conversions of popular titles such as Command & Conquer, Quake II, Shadowman or Resident Evil 2 are announced. Capcom jumps on the occasion to display a new episode of their famous franchise, exclusive to the Nintendo 64, Resident Evil Zero, supposed to tell the origins of the story, a game that will eventually also be released on the GameCube. It's worth to mention that during this show, Nintendo evokes Nintendo 64's successor, the Dolphin (which will become the GameCube).

Eternal Darkness en version Nintendo 64, ce jeu sera finalement porte sur GameCube  La version N64 de Resident Evil Zero, qui sera retravaillee entierement pour sortir sur GameCube

Eternal Darkness (left) et Resident Evil Zero (right) as they were planned on the Nintendo 64.

In September 1999, Nintendo organizes their Space World convention, cancelled the year before, and unveils a brand new episode in the Zelda series, Majora's Mask, as well as the 64DD. This last one being scheduled for release in December in Japan and will include a modem, allowing to surf on the Internet and play online. Nonetheless, the countless delays of the extension made him very unpopular among third party developers and only Nintendo announces games on it.

The 11th December 1999, the 64DD is finally released in Japan with only two games. The online service is handled by Randnet and allows, for an yearly fee, to surf on the web, check your emails and play online, even if only one game will use this feature.

Le Nintendo 64 DD.

The Nintendo 64 DD.

At the same time, the long awaited Donkey Kong 64 is released worldwide. This game is the first to require the Expansion Pak, an accessory doubling the console video memory. Thanks to this, the Nintendo 64 compatible games can offer stunning graphics for the era.

Game of the moment (random)

Shadow Man

Shadowman ()

Shadow Man is an action and adventure game set in a mystical and horror universe.

Latest messages in the board

LordSuprachris in Discussions générales (Français)
Oui, c'est exactement a smile

SM64 in Discussions générales (Français)
OK, du coup mon bloc d'alimentation de ma n64 pal contient dj le transfo pour tre mis directement sur la n64 jap ? Dsoler pour les rptition je...

LordSuprachris in Discussions générales (Français)
Oui, je ne connais pas tous les dtails techniques par coeur mais c'est le bloc d'alim qui a le transfo et va grer le bon voltage envoyer la...

SM64 in Discussions générales (Français)
Srieusement ? Du coup aucun risque de surchauffe ou autre pour une alimentation euro sur une N64 jap ? Et pour les tv je vois assez souvent les Sony...

LordSuprachris in Discussions générales (Français)
Salut et bienvenue sur le forum smile Au niveau de l'alimentation, tu peux utiliser une alimentation europenne sur une console japonaise sans problme....

SM64 in Discussions générales (Français)
Bonjour tout le monde, j'aimerais obtenir de prcieux conseil pour ne pas me prcipit dans un achat non rflchit et impulsif smile Voila j'aimerais me...

Zestorm in Les homebrews
On est trs loin de Goldeneye en terme de graphismes :/

justAplayer in Les homebrews
Bah difficile de faire quelques chose de miraculeux avec le moteur de Goldeneye, et le jeu cr est cohrent de bout en bout. Ca reste un travail...